Sunday, 28 June 2009

UV layouts

UV laying is anther important aspect on any cg work, as it allows correct proportions for the textures that are going to be used, which gives the piece of work realism. I think, bit of a rubbish sentence to start with.
But anyway, the way i do uv layouts is by using planar projection and cylindrical mapping, when using this in the attributes window there are two things you should look at projection width and height thes two numbers should always be the same when using planear or cylindrical. This is because the uv shells will be the same for each object, which means none of your textures will be out of proportion or looked smeared when rendering. In my piece the projection width and height is 150 by 150 this covers the biggest object, so i know all my other objects will fit into this projection. Once i have mapped out an object i put on a new shader some just put a chequre shader i found a cool one on the web that i will be using. I chose it not just for the colours but also the letters and numbers on it as it gives me more accurate layouts i feel the shader is shown below.

No comments:

Post a Comment