Well first thing is first, putting our concept work into maya, i created a new camera called it 'imagePlane' i then imported our work by going to view - image plane - import image. This then brings the image plane into the cameras view. For placement i went to fill, i also played around with the color gain and contrast so it makes it easier to see our objects when making them. Whilst in my imagePlane camera i toggled the display to looking through camera this means the image plane doesnt effect my other cameras e.g. persp, side etc.

Once that is done i decided to create a plane for the floor as this will give me the most accurate perspective, once i was happy with how it looked i then locked the translate and rotate attributes of my imagePlane camera so it i wouldnt move it when building the objects, as you cant undo camera movements, bit anoying. This is done under the attribute settings.
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