
Tuesday, 22 September 2009
Monday, 14 September 2009
Thursday, 10 September 2009
Monday, 7 September 2009
uvSorted
Well below are some rendered images of the scene all the uvs are now correct and are all in proportion to one another, what a long process for it to all be done, i think i may have done it the long way, but at the moment it is the only way i know, so not much i can do there, Now i need to go into photoshop and get the textures i need!



Wednesday, 2 September 2009
Sunday, 28 June 2009
UV layouts
UV laying is anther important aspect on any cg work, as it allows correct proportions for the textures that are going to be used, which gives the piece of work realism. I think, bit of a rubbish sentence to start with.
But anyway, the way i do uv layouts is by using planar projection and cylindrical mapping, when using this in the attributes window there are two things you should look at projection width and height thes two numbers should always be the same when using planear or cylindrical. This is because the uv shells will be the same for each object, which means none of your textures will be out of proportion or looked smeared when rendering. In my piece the projection width and height is 150 by 150 this covers the biggest object, so i know all my other objects will fit into this projection. Once i have mapped out an object i put on a new shader some just put a chequre shader i found a cool one on the web that i will be using. I chose it not just for the colours but also the letters and numbers on it as it gives me more accurate layouts i feel the shader is shown below.

Final model with Light Test
The image below shows the final modelling with some text etc on the right building. The whole scene is around 55000 triangles. Im not syre if this id a good amount for a game engine, but luckily this isnt for a real game so no one will have a go at me if it is to high :) i also played around with the lighting this is noway the final lighting but a little test to see how it could look. It consists of 6 directional lights, the sun, bounce light for the sun and four fill lights. More on lighting in future posts.
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